10 MAR 2017 by ideonexus

 Literacy in the Context of an MMORPG

Let us begin with the New London Group (1996) definition – the notion that literacies (plural) crucially entail sense making within a rich, multimodal semiotic system, situated in a community of practice that renders that system meaningful. Figure 1 shows the interface of the MMOG Lineage II, one of the primary virtual world contexts in which the ethnographic data described herein was collected. We might ask ourselves, how many adults (let alone tenured professors) can ‘read’ such a sp...
  1  notes

A game screen is a complex collection of symbols that are meaningless to traditional literacy, but they do comprise a literacy that tells a story for those who can read it.

12 SEP 2011 by ideonexus

 Knowledge is Indivisible

Knowledge is indivisible. When people grow wise in one direction, they are sure to make it easier for themselves to grow wise in other directions as well. On the other hand, when they split up knowledge, concentrate on their own field, and scorn and ignore other fields, they grow less wise–even in their own field.
Folksonomies: knowledge wisdom
Folksonomies: knowledge wisdom
  1  notes

People should grow wise in all directions.